ZOZO's Contact Solver
Penetration-free GPU contact simulation for cloth, rods, solids and sand
What it is
A physics simulation engine focused on penetration-free contact between deformable shells, volumetric solids, rods, rigid bodies and granular sand, using the finite element method and GPU solvers on CUDA, Metal or ROCm. It ships with a Python API, JupyterLab examples, Docker images and a Blender add-on that can send simulations to a local or remote backend. Animators, VFX artists and graphics researchers use it to produce offline cloth and garment simulations with fabric presets calibrated against real measurements.
