TRELLIS.2
4B-parameter model that turns a single image into a textured 3D asset
What it is
A 3D generative model from Microsoft that takes one image and produces a mesh with PBR materials (base color, roughness, metallic, opacity), exportable to GLB. It uses a sparse voxel representation called O-Voxel that handles open surfaces, non-manifold geometry and internal structures, at resolutions from 512³ to 1536³. The repo ships inference code, training code, and shape-conditioned texture generation; it needs Linux and an NVIDIA GPU with 24GB or more. Researchers and 3D artists use it to generate game-ready or render-ready assets from reference pictures.
