What it is
A Minecraft server implementation built from scratch in Rust, using multi-threading to cut resource use while following vanilla game mechanics. It handles Java Edition clients with Bedrock support in progress, and covers world loading and saving, lighting, entities, chat, permissions, and proxy setups such as Velocity and BungeeCord. People who run servers for friends or communities can configure it through TOML and turn off features they don't need; a plugin API is under development. The project is still early and not at 1.0.
