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Max Bebök avatar

Pyrite64

Visual editor and runtime engine for making 3D Nintendo 64 homebrew games

  • Games
View on GitHub
Website

What it is

A desktop editor paired with a runtime engine for building 3D games that run on real N64 hardware or accurate emulators such as Ares and gopher64. It imports GLTF models from Blender with fast64 materials, handles scenes, rendering, collision, audio and asset memory, and offers a node-graph editor for basic scripting. Homebrew developers use it to make N64 games without proprietary SDKs; it is still in early development.

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Facts

Stars
3,274 GitHub stars.
3,274

Forks
145
Commits
678
Contributors
24
Language
C++
License
MIT
Last commit
Oct 19, 2026
On GitHub since
September 2025
First release
February 2026
Platforms
Windows, Linux
Self-hostable
No
Author
Max Bebök
Tags
  • 3d-modeling
  • emulator
  • game-engine

Last synced from GitHub on Oct 20, 2026

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What people are saying

Updated Oct 21, 2026
  • Hacker NewsPyrite64: N64 game-engine and editor using Libdragon and tiny3dFeb 17, 2026 · 6 points · 1 comment (opens Hacker News in a new tab)
  • Hacker NewsPyrite64: N64 Game-Engine and Editor using libdragon and tiny3dMar 27, 2026 · 4 points · 0 comments (opens Hacker News in a new tab)
  • Hacker NewsN64 Game-Engine and Editor using libdragon and tiny3dFeb 20, 2026 · 3 points · 0 comments (opens Hacker News in a new tab)
  • Hacker NewsPyrite64: Nintendo 64 Game-Engine and EditorFeb 17, 2026 · 2 points · 1 comment (opens Hacker News in a new tab)
  • Hacker NewsPyrite64: N64 game-engine and editor using Libdragon and tiny3dJun 28, 2026 · 2 points · 0 comments (opens Hacker News in a new tab)
  • Bluesky“Have you tried your models in psxsplash.github.io or , yet?”Apr 16, 2026 · 0 likes · 1 reply (opens Bluesky in a new tab)